How RefTraq thinks about your money
Three numbers per game, and they are deliberately not the same number:
| Number | Meaning | Where it comes from |
|---|---|---|
| Estimated | What you should be paid | Your fee schedules: game fee + travel fee + meal money paid |
| Received | What actually landed | You (Mark paid) and imports |
| Outstanding | What past games still owe | Computed: estimated, less anything that came, in the past |
Estimated is a model; received is a fact. Tax math runs on received (cash basis) — a wrong estimate can never distort your Schedule C. Estimates exist so you know what to chase: the Unpaid view is your receivables list.
Why estimates drift, and why that's fine
Fees change. Playoff games pay more than week 1. A gate-fee game (Texas varsity football) literally cannot be known in advance — the fee depends on ticket sales, so the right expectation is the minimum and the right final number is whatever the check says. RefTraq's posture: automation fills blanks, humans set truth. Nothing automated ever overwrites a number you entered — not sync, not imports, not your fee schedules.
Partly paid, and "That's all they're paying"
A game is paid when what came reaches its estimate. If the school pays the $95 fee but not the $30 travel, the game says Partly paid, $30 still owed. It stays on the Unpaid view and in Home's outstanding, counting only the $30, and after 30 days Needs attention lists it too.
If $95 is all they will ever pay, open the game and tap That's all they're paying, then tap again to confirm. The game is settled at $95 and nothing more is owed. Clear payment takes back the payment and that answer. A $0 payment you record is still a settlement, and a game with no fee set is paid by whatever came.
Games marked paid before October 25, 2026 still read as paid.
Recording the rest of a payment
When the rest comes, open the game and tap Record the rest. Type the amount that came (the box starts empty and only suggests what's still owed), the day it came (blank is today) and the check number if there is one. The game then lists each payment with its day.
Each payment counts as income in the year it arrived. $95 on December 20 and $30 on January 10 are $95 this year and $30 next year, on Taxes, Who pays you and the tax export.
If that check number is already recorded, RefTraq asks before recording it again, so the same check isn't counted twice. Clear payment (Mark unpaid on a paid game) takes back every payment on the game, and says each one first: "This clears both payments ($50 on Nov 20, $45 on Dec 2)." A game with two or more payments says how many the money came in.
Money can still come after a game is settled. If you said That's all they're paying and a check arrives anyway, or a paid game gets a little more, tap Record another payment. The earlier payment keeps its day, and the new one counts in the year it arrived. A game you said was all they're paying stays settled at the new amount. If a payment would take the game past its fee (or a partly paid game past what's still owed), or matches one already on it (same amount, same day), RefTraq asks before recording it.
Two kinds of travel money — never mix them
- Travel fee — money a school or chapter PAYS YOU for showing up at distance. It's income. It lives on the game, next to the game fee.
- Mileage deduction — a tax write-off computed from miles you drove at the IRS rate. It's not income and no one pays it to you. It lives in the Mileage log.
Same drive, two different numbers, opposite directions on your tax return. Conflating them is the most common bookkeeping error officials make, and the app keeps them in separate rooms on purpose.
Meal money you're paid is income, too
Some payers add meal money (a per diem) to a game, for example on a long playoff trip. That is money they pay you, so it's income, like the game fee and the travel fee. Enter it as Meal money paid when you add or edit a game, and a fee schedule whose rule sets it fills it in for the games it prices. It adds to what the game is expected to pay, and once the check comes it is part of what you were paid.
It is not a deduction, and it doesn't change how meals you buy are treated: a meal you pay for on an overnight trip is still an expense on the Track tab, at 50%. Your preparer decides what applies.
One place to set your pay
Your pay is set in one place: Fee schedules, which Settings → Pay → Fee rules, line by line opens. RefTraq used to have a second place, the rate table, with one flat game fee and travel fee per sport, level, position and assigning group. It was the same job done two ways, so the rate table is gone from Settings.
If you had rates in it, Fee schedules offers Move them into fee schedules. Each rate becomes a rule in a schedule for its sport and assigning group, with its game fee and travel fee exactly as they were (a blank travel fee stays blank, and a $0 stays $0). Before moving anything, RefTraq prices every one of your games both ways and moves only the rates that leave every game's fee exactly as it is. A rate that would change a price, or would disagree with a schedule you already have, stays where it is and keeps pricing the games it priced, with a sentence saying why; See them on Fee schedules lists them, and you can set the same pay in a schedule and delete it. A rate table file still imports through Import, and its rates move into your fee schedules the same way.
Fee schedules: what a game pays before anyone pays you
A flat fee for each level and position is where most pay starts, and real pay is messier: a scrimmage pays nothing for many chapters, each playoff round pays more than the one before, the second game of a doubleheader pays less than the first, and the whole card changes every season. Fee schedules (Settings → Pay → Fee rules, line by line) model that directly:
- A schedule is one payer's rate card for one sport and season — who pays you, which sport, the dates it is in effect, and how travel is paid: included in the fee, a flat amount per game, bands by distance, or each site's travel pay (below).
- A rule inside it sets a game fee (and optionally travel and per diem) for some combination of level, game type, playoff round, position, first vs second game of the day, crew size and format. Blank means any. The rule with the most important keys set wins: round, then game type, then game of the day, then level, then format, crew size and position. So a "Scrimmage · $0" rule beats your Varsity rate on scrimmage night even though it says less.
- $0 is a real fee — "worked, nothing owed" — and a game settled at $0 shows a No fee badge instead of sitting in Unpaid forever. A blank fee means the rule does not set it, and a game nothing prices stays unpriced (shown as —), never $0.
- Each amount comes from the most specific rule that sets it, so a rule that sets only meal money or only travel for referees adds to your Varsity fee rule instead of hiding it.
- Where two schedules overlap and disagree, RefTraq asks instead of picking. If two schedules (a mid-season raise and the old card, or your group's card and a statewide one) would pay a game differently, the game gets no fee and a Fee schedules disagree flag in Needs attention that says what each one says. End the old schedule the day before the new one starts, or change one of them, and the game is priced. Schedules that agree price the game as usual.
- Start from a preset loads a published schedule (UIL rings and playoff ladders); every amount stays editable. The chapter template has no published amounts, so it opens on Set what you get paid for you to enter yours. Its rules, and the UIL baseball ring's, are for regular-season games: a playoff or tournament game stays without a fee for you to set. A rule marked Regular season covers district games and games whose type isn't set.
Schedules price new games as they sync. Saving a rule or a schedule also prices this year's games that have no fee set, or a fee of $0 on a game not marked paid, and says how many; Apply to my games on the fee schedules page does the same for all your schedules, and Price older seasons too reaches every season on your schedule. Games with no fee yet on the same page lists the kinds of games nothing prices; tap one to set what it pays. Otherwise earlier seasons are left alone, a game marked paid (a scrimmage settled at $0 included) keeps its fee, and a fee a game already has is never changed, so after you change an amount, fix a game priced at the old one on its own page. Nothing you typed is ever overwritten. On a game, Priced by names the schedule rule that priced it. When that rule says something different from the game's own fee (a playoff game your regular-season rule was never meant for, say), the row reads Your fee schedule says instead, and the game's fee stays as it is. Once you record a payment, Vs expected shows the difference, the same reconciliation you would do by hand against the check.
UIL pays varsity football by each game's gross gate receipts, which nobody knows before the game. The guided setup asks which gate tiers your games fall in, with a box for each range and one for I don't know:
- One range checked: varsity football is priced at that range, as an estimate.
- I don't know: varsity football is priced at the lowest range, the least UIL pays, as an estimate. Change a game's fee when its gate was higher.
- More than one range checked: each varsity football game keeps a blank fee (shown as —) until you set it on the game, and Needs attention lists them for you.
Set what you get paid, when it recommends UIL's schedule, and an import of UIL's 10-year sheet are the other ways in: each lets you pick the range you usually work (it starts on Leave out, which leaves varsity football without a fee). A varsity game priced at a range says gate estimate (your usual range; the real fee depends on the gate) beside Priced by, so change its fee when the check says otherwise. Once a varsity game is paid, its page has a Gate row saying which range the money matches, after taking away the game's travel and meal money (or above the top range, in whole $5,000 steps). When the travel fee is blank it lists every range the money could be, one for each travel UIL pays, and never picks one. It only reads: it never changes the fee. Every game with money set or received also has a Pay breakdown card: the game fee, travel and meal money (a blank one says "not set", never $0), what was expected and what was received, and the difference. For a game priced at your usual gate range and paid at one range, the difference is split into what the gate explains and anything else.
Each site's travel pay
Some places pay travel and some don't, and it is usually the place that decides. Open a site in My sites and set its Travel pay:
- None: travel pays nothing there. A game there gets a travel fee of $0.
- Flat: one amount per game, say $10 at Arnett Mead HS. Left blank, it sets nothing.
- Per mile: a rate times the round trip from home, using the miles RefTraq measured for that site. $0.50 a mile to a site 24.6 miles away is $0.50 × 49.2 = $24.60. A site whose drive nobody has timed gets no figure, never a guess: the game gets a ! until you tap Time this drive.
A double-header is one trip, so per-mile travel counts once a day at a site: the first game there that day, by start time, gets the round trip, and the later games there that day get $0 travel (the game page says it was counted on the earlier game). If that first game is canceled, the next game takes the trip. When a site pays its mileage on every game, turn on Pay travel on each game in that site's per-mile travel pay. A Flat amount is per game either way, and a travel fee you type on a game still wins.
Set it for any assigner, or for one assigner when Dillon Football Officials pays travel at Gatlin HS and Dillon Baseball Umpires don't. A row for the game's own assigner beats the any-assigner row.
A game's travel fee comes from the first of these that says one: the travel fee you typed on the game, then the fee schedule (a rule's travel, else the schedule's flat or bands), then any rate left in the old rate table, then the site. With nothing set it stays blank. A site's travel is only added beside a game fee, so it never prices a game by itself, and a game whose fee schedules disagree gets none until you settle them.
A new fee schedule starts with travel set to Each site's travel pay. A schedule saved as Included pays $0 travel on every game; it offers Use each site's travel pay, one tap, if you'd rather the sites decide. Apply to my games fills a blank travel fee from the site and says how many came from My sites; a travel fee a game already has stays as it is.
UIL travel pay
UIL pays travel on the first game of the day, by the distance from your chapter's center point to the school. Each later game that day pays its game fee with no travel. Up to 90.9 miles the travel is a flat band; from 91 miles it is mileage at Texas's state rate. RefTraq takes both from UIL's own published officials fee schedule, and the parts are below. This travel fee is money you're paid, so it is income on the game, not your mileage deduction.
UIL's travel bands, up to 90.9 miles
From 2022-23 through 2028-29 UIL pays the same three travel bands in every sport:
- 1 - 30.9 miles: $20
- 31 - 60.9 miles: $35
- 61 - 90.9 miles: $50
A school exactly 30.9 miles away is in the first band. A UIL school year starts August 1. For 2029-30 on, UIL has published only the first band, $22, so a farther game that year keeps a blank travel fee for you to set. With your UIL fee schedule set up and the school's tier set (see below), RefTraq fills the travel fee on the game. A travel fee you typed is never changed.
UIL travel from 91 miles: the state rate
From 91 miles UIL pays no band. It pays mileage at Texas's state rate in effect on August 1 of the school year (76¢ a mile for 2026-27; never the IRS rate), round trip from your home, shared by the cars that went: one car 100%, two 75%, three 60%, four 50%. A seven-person football crew differs: two cars 100%, three 67%, four 50%, five 40%. If you rode with another official, UIL pays a $15 rider fee instead. Either way, meal money is $15 in the regular season and $30 in the playoffs.
RefTraq can't know who drove, so the game page asks: did you drive or ride, how many cars, and for football, was it a seven-person crew. Use then fills the travel fee, only where it is blank. The meal money is its own button, Add $15 meals (or $30), so it goes on the game only if you tap it. Driving needs your home-to-site miles measured.
Your chapter's tier list is UIL's bands
Many chapters send a list of their schools by tier, zone or travel ring. That list is UIL's travel bands for your chapter's schools: tier 1 is 1 - 30.9 miles, tier 2 is 31 - 60.9, tier 3 is 61 - 90.9, and a school past the last tier ("Non Metro", "91+") is 91 miles or more. Import it from My sites (Import your chapter's tier list) and each school keeps its tier. From then on the list decides the band for a game there on your UIL fee schedule, and the travel fee is UIL's for that band and that game: $35 for the first game at a tier 2 school, nothing for the second game that day. The 91-mile card shows only for a school the list puts past its last tier. A fee schedule with your own travel bands (not UIL's) still uses the measured distance.
After the import, RefTraq fills the blank travel fee on the games at those schools that aren't paid yet, and says which games it didn't change and why: a game already paid, or a travel fee already set. On a paid game this school year whose travel is blank, the game page offers Fill travel from My sites (or Not now). It writes the travel fee only. What you were paid stays as it is, so the Pay breakdown shows the difference between what the game should have paid and what came.
Importing a list you imported before this keeps each school's tier too. Where a school's saved tier differs from the list, the import says so and keeps yours unless you tap Use the list's tier where yours differs. You can also change or clear a school's tier on its site in My sites (Tier on your chapter's list). A tier belongs to one chapter: if you work for two chapters with different center points, pick the chapter first, and each chapter's games use only that chapter's tier.
A school that isn't on your chapter's list: UIL's map
RefTraq doesn't work out UIL's travel band itself. For a school your chapter's list doesn't name, open its site in My sites and tap Find this school on UIL's map: UIL's mileage calculator on uiltexas.org shows the miles from your chapter's center point and the band. Pick the school's Tier on your chapter's list, or type those miles in Miles on UIL's map and RefTraq picks the tier with UIL's band edges (45.3 miles is tier 2). Save, and the blank travel fee on unpaid games there is filled. Until then their travel stays blank, never $0, and the game offers the same link. If UIL's map is down, your chapter or assigner can tell you the tier. Your mileage log is measured as always, and a fee schedule with your own bands from the chapter center can still Measure from my chapter center.
School games or not, once per assigner
School games (UIL or TAPPS) follow their governing body's rules, while college, Little League, Pop Warner and other games pay by their own. RefTraq decides this once for each assigner (the assigning group on your games), never game by game. An assigner linked to your chapter in RefTraq's directory (on the Associations page, opened from a calendar feed's Who assigns these games in Settings) counts as school games. Any other assigner, Self-booked included, on games UIL's fee schedule could price is asked once: Are these school games (UIL or TAPPS)? The Schedule shows the question in one line (with Not now); tap it to answer on the Associations page under School games or not, where you can change any answer later.
- Yes: nothing changes. UIL's fee schedule, with its travel tiers and meal money, prices UIL member-school games as before; a TAPPS game is still left to its own pay scale.
- No: UIL's fee schedule leaves that assigner's games. Your own fee schedule for that assigner prices them, and they get no UIL travel, no 91-mile card, no UIL meal money and no UIL's map prompt.
- Not answered: everything works as it did before you were asked.
An answer belongs to the assigner's name: if you rename an association, games still under the old name are asked again. An answer never changes a fee already on a game: RefTraq only fills fees that are blank.
Travel fee bands
A travel fee band is a distance ring with a travel amount: $20 for a school under 31 miles, say, and $35 out to 61. Many chapters pay travel that way instead of by the mile. A band can also add an amount per mile past where it starts, and the last band can be left open-ended. Your own bands live in Settings → Pay → Travel fee bands, measured one way. They price nothing by themselves: a fee schedule whose Travel is set to Bands prices a game from its own ladder, and Copy my travel fee bands there brings yours in. A band fee is travel money you're paid, so it is income, never your mileage deduction. UIL's bands come with its fee schedule (see UIL travel pay, above).
Fixing money in bulk
Tap Select on the Schedule (or long-press any game; on a computer, check a game's box) to enter selection mode: set fees for a batch, mark a batch paid at their estimated amounts (games with no estimate are skipped — the app never invents a payment), or fix a mislabeled sport across a whole season in one pass.
The Pay sheet and Taxes
The Pay sheet is a statement of the games you worked, so each game's money is under the year the game was played. Taxes counts income in the year the money arrived. A December game paid in January is on this year's Pay sheet and in next year's Taxes; when that happens the Pay sheet says how much arrived in another year and where Taxes counts it.
Photographing a check
On a game you are still owed for, Photograph a check takes a picture, lets you drag a box around the check itself, and blacks out the bank line along the bottom — the routing and account numbers — before the picture is used for anything at all.
That is worth saying precisely, because it is the whole point: the black bar is painted into the image. There is no version of the picture with your school's account number showing, not in the app, not in storage, not on the way to either.
Then you type the four things off the check — who wrote it, the check number, the date and the amount — and RefTraq looks for the game it pays: same district as the site or the home team, dated after the game and within about six weeks, and an amount matching the fee, the fee plus travel, or several games from that district together. If two games could be the one, it shows you both and asks. It never picks.
A district's name has to match the school as whole words: a Dillon ISD check is never taken for an East Dillon game. A check from your chapter or an ArbiterPay statement doesn't name a school at all, so RefTraq looks for the games that payer pays for: the games your chapter assigned, and the games whose money goes through that payer on Who pays you. With nothing set up there, an ArbiterPay statement lists every game you haven't been paid for in those six weeks and asks.
The day the money came is its own box. It starts at today, because income counts in the year the money reached you, not the year printed on the check: a check dated December 28 that comes January 5 is next year's income, and the screen says so. A stub starts at its pay date when that day has come, and so does a payment screenshot (Zelle, Venmo, your bank's app), because that is the day the money moved. The check's printed date still finds the game, and only games already played: a payment ahead of a game is recorded from that game's page, which asks first.
One check for several games. When a check is for more than the game you tap was expected to pay, RefTraq doesn't put it all on that game. It shows that payer's unpaid games to check, and records them once the ones you check add up to the check, each at what it was expected to pay. When some of them add up to the amount, it names them, but you check them yourself. Or type that game's share of the check instead, or tap Pick one game instead when the check paid for a single game after all.
A school's name is matched without the words that only say what kind of school it is, so "East Dillon High School" on a payment finds a game your schedule lists at "Dillon East Dillon HS". When the amount doesn't settle it, RefTraq still shows you the game and says why, and you tap it if it's the one:
- The game has no fee set, so the amount can't confirm it.
- The game was expected to pay a different amount. What you were paid is what gets recorded, and the game shows the difference.
- No game at that name, as when a district pays for a school with another name. The games that come to exactly the amount in the six weeks before are shown, and it says the name didn't match.
If the game there is already marked paid, it says so instead of offering you another one.
Record the payment and the blacked-out picture is kept with the game, where it shows up under The check. It is stored privately: the app asks for a link each time it shows it, and that link stops working shortly afterward, so there is no address anyone can keep. Remove this picture on the game deletes it, once you tap it a second time.
Reading a check from the picture
After you have the box around the check, Read the check works out who wrote it, the check number, the date and the amount, and fills them in for you.
Two things are worth knowing about how it does that.
It is Chief's reader, the one reader RefTraq has. The picture you boxed, with the bank line already blacked out on your device, is sent to Anthropic, whose Claude model copies the printed lines off it; only the part above the black bar goes. The first time on a device RefTraq says what is sent and sends nothing until you agree. Anthropic doesn't use what is sent to train its models by default, and RefTraq doesn't store the reading. Each read counts against your reads (see "Having Chief read it" on the Importing page). When reading isn't available, or your reads are used up, the screen says so where the button was: type the four lines instead.
It fills in blanks and never overwrites you. Anything you have already typed stays exactly as you typed it, and everything it fills stays editable. An amount the reader gives that it did not copy off the picture is left out, so a misread digit never becomes a wrong payment on a game.
Always glance over what it filled before you record the payment.
A payment made on your phone works too. Tap Choose a payment screenshot and pick the screenshot; the box starts around the whole screen. The payment's description names the game it pays for (the school, the game's date and time, the fee and the travel), and Read the screenshot reads that as well. Find the game then looks at your games on that date first, so it finds the game even when the school is spelled differently from your schedule or the game has no fee set yet. A screenshot has no bank line, so nothing on it is blacked out: the whole screen inside the box is read and kept. A photo of a paper check always has its bank line blacked out.
A pay stub works too. A stub torn off its check has no bank line, and its total is usually its last line, right where a check's bank line gets blacked out. Choose A stub with no bank line above the picture: the box starts around the whole picture and nothing is blacked out, so Read the stub can read the net pay and the check date. A check with its stub still attached is a check; leave A check chosen. Choose a photo of a check or stub picks a picture you already took.
Photographing a receipt
An expense can carry its receipt. Add a receipt on the expense form opens your camera or your camera roll, because a receipt is usually already photographed by the time anyone opens RefTraq. (The check screen has both too: Take a picture, and Choose a photo of a check or stub for one you already took.)
Read the receipt then fills in the merchant, the amount and the date. It is the same reader as the check's, Chief's reader: the receipt picture goes to Anthropic to be read (a receipt has no bank line, so nothing on it is blacked out), and it follows the same rule: it fills what you left blank and never changes what you typed. Take that rule seriously here — a crumpled till slip is the least reliable thing any reader will ever be handed, and a figure you typed yourself is worth more than one a machine guessed. You never have to read it: the picture is kept as proof either way, and you can type the expense yourself.
It looks for the word total, not the biggest number on the slip. The biggest number is usually a subtotal, or the balance left on a card.
The picture is kept privately, alongside the expense. The address RefTraq uses to show it expires within minutes, so a receipt cannot be passed around by copying a link. Tap any expense on the Track tab to see it, replace it or remove it — and removing it deletes the picture itself, not just the mention of it.
The same page corrects the expense itself. Tap Edit this expense to change what it was for, the amount, the date, the category, the merchant, the deductible % or how you paid, then Save changes; the receipt stays where it is. Only what you change is saved, and the deductible amount is worked out again from the amount and the %.
Quick add's buttons
Quick add opens on five buttons: Payment, Drive, Expense, Game and Note. Home has the same five. Each one asks a few taps' worth of questions, with its Save button at the top, and the sentence box is still right under the buttons for anyone who would rather type it.
Payment. Tick the game or games the money is for. The list is the games you've played that still owe something, newest first. Then type how much came, the day it came (blank is today) and the check number if there was one. When the money matches what those games owe, Quick add says it lines up and records each game paid in full. When it's more, you choose: put the extra on one game (a gate bonus, extra travel) or record it as a separate payment. When it's less, you choose again: one game came up short, fill the oldest games first, or That's all they're paying, which settles the games at what came. Quick add never decides that for you, and a game with no fee set asks for its share.
Something not listed covers the rest. A game not added yet takes its day, who played and the level, adds the game to your schedule as you save, and takes its fee from your own fee schedule. Pay that isn't from a game (a clinic stipend, evaluating, a camp) asks what it was for and counts as officiating income in the year it came. It takes whatever the games leave.
Drive. Pick a recent game with no drive logged, or one of your sites, or + New site: its name and street address are saved to My sites, and the drive from home is measured so next time it's one tap. Pick where you left from and whether it was a round trip. The miles are the measured ones, or the ones you type; RefTraq never guesses them.
Expense. Pick what it was (each kind shows how much of it counts as a deduction), type the amount, and attach the receipt if you have it. Gas and the car's own costs follow your car method, so those go through Add an expense.
Game. Tap one day or several on the calendar, or Today, Tomorrow or the coming Friday or Saturday. Say who's playing, where and the level, and Add 3 games adds one game for each day, each with the fee your fee schedule sets (or no fee, when none sets it).
Note. Pick the game and write the note. It's added under any note the game already has.
Every one of them has Undo for thirty seconds after you save.
One place for a photo
Quick add takes a photo as well as a sentence. Tap Photo beside the sentence box to take a picture or pick one, and RefTraq asks one question: what is it? — a check, a receipt or a fee sheet. Tap the answer and the screen that deals with that thing opens with the photo already in it: a check goes to the check screen, where its bank line is blacked out before anything reads it; a receipt goes to the expense form; a fee sheet goes to the import door.
A sentence first helps. "Dillon HS paid me $105" puts A check first, and "dinner at Buddy's Diner, here's the receipt" puts A receipt first and opens the expense form with your words already in it. Whatever the sentence did not say — usually the amount — is left blank for Read the receipt to fill from the receipt.
RefTraq never looks at the picture to decide what it is. Reading a photo to find out whether it is a check would mean reading a check before its bank line is covered, which is exactly what the check screen exists to prevent. So your sentence, or your tap, decides — never the picture. And the photo is only held in the page while it moves from one screen to the next; it is never saved anywhere on the way.
Telling Quick add what happened
Say it the way you'd text it, after the fact.
A game you worked. "Worked the Laribee game thursday", "reffed Dillon friday" or "did the Dillon game friday" means the game already on your schedule. The day is the most recent one, never next week. Quick add adds nothing; it shows that game and what is still open on it, like no drive logged or not paid yet, and what to say for each. If no game is on your schedule there that day, it offers to add one on the day you worked it.
Cash. "Got $85 cash from Dillon" or "cash 65 for the JV game thursday" records a payment on that game. "The JV game" says which game, not where it was.
ArbiterPay and deposits. An ArbiterPay deposit doesn't name a school, and one deposit often covers several games. "ArbiterPay deposit 140" or "received 85 from ArbiterPay" lists the games you've played that are still unpaid, the one the amount fits first. Tap the game it was for. Quick add never splits a deposit by guessing: if it covered two games, pick one and say that game's share, then do the other. If nothing you've played is unpaid, it says so.
Zelle, Venmo, cash or a check with no school. "Zelle 95", "venmo 95", "cash 95" or "got paid 95" lists the same games, the one the amount fits first. Tap the game it was for.
More than one game pays. A payment is recorded on one game at a time. If you say more than the game you pick pays ("zelle 190 from Dillon" for a $95 game), Quick add leaves the amount blank and asks for that game's share. If two or more of your unpaid games add up to the amount, the card names them. Type that game's share in the box on the card and tap Record the share, or, if all of it really was for that one game, tap All $190 on this game and then Sure? Record all $190 (the card asks twice, so it is never an accident).
The check number. Say it ("Dillon paid me $95, check #4471") and Quick add keeps it with the payment, so the same check photographed later is caught.
Nothing paid. "Dillon paid nothing" isn't a payment. Quick add asks whether Dillon isn't paying for that game or the money hasn't come yet. "Still waiting on Dillon" records nothing. If they aren't paying, say "Dillon settled for $0". The card offers a $0 payment, which closes the game so it leaves your unpaid lists, and saves it only when you tap.
The drive, the morning after. "Drove to Herrmann Field 42 miles", said the day after a game there with no drive logged yet, is dated the day of that game and goes with it, and the card says so. Say a day if it was another trip. The miles are the ones you say, or your saved distance for that place. If two games there that day and one was canceled, the drive goes with the one that was played.
Miles each way or round trip. Every drive is saved as a round trip, and the card says so. "Drove to Herrmann Field 12 miles each way" saves 24. If you say 12 for a place that's 12 miles away in My sites, the card asks whether you meant each way: say "round trip" or "each way".
Who drove. Only the driver deducts the miles. "Matt rode with me", "Matt was my passenger", "drove the carpool" and "I drove" are your drive. "I rode with Matt", "Matt drove me" or "caught a ride" saves the trip as a passenger, at $0. "Drove …, carpooled with Matt" doesn't say who drove, so Quick add asks.
A drive still ahead. A drive is logged once it's happened. "I'll drive to Herrmann Field friday" saves nothing and says so. A drive dated after today asks "Save it anyway?" first, and saves on a second tap.
Fixing a number with one sentence
Quick add can correct a figure as well as add one. Say what it should be: "that game's fee should be 105", "the check from Dillon HS was $110, not $105", "the drive to Arnett Mead was 84 miles, not 64", or "change the gas expense on Tuesday to $42.10". It changes one thing at a time: a game's fee, travel fee or time, or that it was canceled; a payment already recorded on a game; a drive's miles ("the drive to Herrmann Field should be 12 miles each way" sets the round trip, 24); or an expense's amount. To change anything else about an expense, open it in Track and tap Edit this expense.
The card shows Now and After before anything is saved, and Undo puts back exactly what was there, even a fee that was blank. It changes the game, drive or expense your sentence names (a school, a day, a kind of spending). With nothing named, it's the most recent one. If two could be meant, like both games of a double-header, it asks which one and never picks. The figure you say it was ("not $105") helps it find the right one, and if RefTraq has something else there, it says so.
A game that moved or was canceled. Say "Friday's game moved to 7:30 pm" or "the Dillon game was canceled". A day on its own means the next one, and a school with no day means that school's next game. If you leave off AM or PM, it uses the half of the day the game already has and says so. A canceled game stays on your schedule, marked canceled, and stops counting toward what you're owed; money already received for it still counts. Once you change a game's day, time or place by hand, the feed keeps yours. If Arbiter moves it later, RefTraq tells you and Needs attention offers Take Arbiter's or Keep mine. To move a game to another day, open the game and change its date there.
When to be at a game. Say "be there 90 min early for the Dillon game", "be there by 6:15 friday" or "get to Gatlin an hour early". Quick add sets that game's own arrival time, the same one Custom… and Be there at… set on the game's page, and finds the game the same way: a day means the next one, a school its next game. A time with no AM or PM is read as the one before the game starts. A time after the start, or "early" with no number, gets a question. Your arrival times for each sport stay as they are, and setting this doesn't stop the feed moving the game.
The new figure always comes from your sentence, and Quick add never deletes anything. "Should be 0 miles" or a $0 expense is refused. To remove one, open it in Track and tap Delete this drive or Delete this expense. A $0 fee or payment is allowed, because a game can really pay nothing, and the card says what $0 means. A payment is only ever corrected here. To record one that isn't there yet, say "they paid me $105".